The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.
Steam Community :: Substance Designer 2019
AskZBrush: “How can I add resolution to areas on a mesh without deforming other areas?” - YouTube
Subdivision box | Substance 3D Designer
Subdivision (Sub-D) and Low Poly Workflows in 3D Modeling - YouTube
Model Preparation: Using a high res mesh and single material - YouTube
materials - Applied a subdivision modifier and imported in Substance Painter 2, the result is horrible - Blender Stack Exchange
Strange baked normal artifacts. Need help figuring out how to fix it. — polycount
Substance Designer - Master Thread — polycount
ArtStation - How to create your high poly versions in Substance Painter
materials - Applied a subdivision modifier and imported in Substance Painter 2, the result is horrible - Blender Stack Exchange
ArtStation - How to create your high poly versions in Substance Painter
materials - Applied a subdivision modifier and imported in Substance Painter 2, the result is horrible - Blender Stack Exchange
Baking High Poly Detail to a Low Poly Mesh in Substance Painter in separate parts. - YouTube
3D View | Substance 3D Designer
Setting up model with many objects for Substance Painter - Materials and Textures - Blender Artists Community